10 Most Bizarre Gaming Features We Just Accept
3. Lit Torches In Sealed Dungeons
The dungeon is one of the most iconic, most reliable, and most commonplace design conceits in gaming.
From the early days of The Legend of Zelda on the NES, all the way through to the Diablo series and Crypt of the Necrodancer, dungeons are as synonymous with gaming as boss fights and check points.
You unseal the centuries' old door (usually by a convoluted set of puzzles, of course), the smell of stale air and decay assaulting your senses.
You draw one of the twenty-seven swords you have in your inventory (keep up, people), and take your first tentative steps into the labyrinthine structure, guided only by the light of the burning torches, firmly ensconced along the walls.
Hang on a second...
Who lit these torches? How long have they been burning?
In games like Skyrim where there are still Dunmer and Dwemer aplenty within these caverns of imminent death, the answers are obvious.
But in games like the Uncharted or Tomb Raider series', where nobody has so much as stepped foot in these spaces for decades if not centuries, there is just no leap of logic which can describe how these torches are happily burning away in their element.