10 Most Frustrating Spells For Dungeon Masters
10. Create Food & Water
Beginning the list is one of the most situational spells in Dungeons and Dragons, but the role that it fills is almost always that of a drama-killer.
While D&D is often a game of great power, it is possible to use the environment to the game's advantage in order to introduce some difficult survival mechanics. Setting it in a barren desert or a brutal tundra suddenly makes survival a difficult matter.
Shelter, fire, food, and water become far more than simply paying for a night at the local inn: they become a secondary layer of challenge that can become engrossing to players.
And here is where Create Food and Water comes into play. For the cost of a third level spell, players can create either 45 pounds of food or 30 gallons of water. Suddenly, all that struggle, all that clawing for the joy of living another day is utterly extinguished.
The spell similarly can ruin conflicts throughout towns adventurers might encounter. Towns suffering from a drought or a famine need no longer be an issue once someone with the spell rides into the village. In the end, the spell feels like it cheapens the experience of the game rather than enhances it.