10 Movie Video Games That Were EPIC Fails

2. Goldeneye: Rogue Agent (2004)

Electronic Arts are guilty of many questionable practices. Poaching and closing talented development studios, going heavy on microtransactions, cashing in on the success of a massive movie blockbusters via video games.

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But these behaviours are not new.

2004's Goldeneye: Rogue Agent released for PS2, GameCube and Xbox, and was one in a long line of games trying to capture the magic of 007 himself, James Bond. But it wasn't a great movie-based game, because there was no Rogue Agent.

Granted, EA had (before Goldeneye: Rogue Agent) made a string of moderately successful Bond games not handcuffed to a particular film: Agent Under Fire, Nightfire and Everything or Nothing all gave players fairly good action-adventures with shooting, driving and explosive action in the mix.

But this 2004 rendition of "Goldeneye" was a shameless attempt to piggyback on the success of the sublime 1997 smash-hit for Nintendo 64, as well as its well-received movie. Rogue Agent took the name of Goldeneye and turned it into a literal golden eye. It just wasn't the same: the settings weren't the same, the characters weren't there... everything had changed.

This new Goldeneye was way less menacing than a Russian-built satellite weapon orbiting earth with fantastic destructive power, AND there was no sign of Famke Janssen.

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