"Those Mario Kart and Diddy Kong Racing games seem to be doing pretty well for Nintendo", thought Square to themselves. "What characters do we have that would work in a kart racing game? Ah-ha! CHOCOBOS." That's right, chocobos. The ostrich-like bird from the Final Fantasy series was deemed popular enough by Square to headline its own kart-racing game, which also featured a bunch of second-rate characters from the legendary series. It's kind of incredible that Square looked at the Final Fantasy series, and didn't think to call this game 'Final Fantasy Racing', and include all the most loved and famous characters throughout the series' eight games up to that point. Terrible casting and title aside, Chocobo Racing had a visual style derivative of Mario Kart 64, with polygonal, popping-in backgrounds, boring pickups and bland, spritey characters. Maybe it would've fared vaguely better if Crash Team Racing didn't come out several months later to show Square what a PS2 kart racing game should really look like.