10 Open-World Video Game Tropes EVERYONE Is Sick Of

10. Manually Picking Up Each Resource And Item

Between the prevalence of crafting systems and fetch quests you're going to be hard pressed to find a game that doesn't require you to pick up items on a regular basis. Open World games are filled with random tat to pick up.

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From bullets in a radioactive toilet to flowers in a meadow to hitting a rock with your weapon to get ore – you're going to be gathering stuff for a lot of your play time.

One thing we really can't stand, as gamers, but are forced to tolerate is a collection animation each and every time we pick up an item.

Remember Connor in Assassin's Creed III and Arthur Morgan in Red Dead Redemption 2? Kill an animal? You've got to cut it open with a cutscene each time. Anything like this gets so much worse if it's un-skippable.

Sniper Elite 4 has you snatch documents from a table immediately, but you have to spend a full minute holding down the 'raid pockets' button and watch an animation, just to find out the enemy wasn't carrying anything useful.

Just let players auto-collect as they pass by the item. Especially egregious if there's a disconnect between types of items or collection styles.

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