Nowadays, Volition are more widely known for their insane work with Saints Row, but one of their first big breakthrough titles was with Red Faction; an FPS title with a massive selling point - fully destructible environments. It was one of the first games to incorporate unscripted level-altering, something that massively enhanced what should have been a relatively average shooter. Red Faction II followed a similar path, utilising the Geo-Mod technology better than the first game, but ultimately people were still unsatisfied by the game's campaign. Perhaps this is why Volition took such a radical step with the series' third title - Guerilla. The game shifted into a third-person perspective and while this might seem like a strange move, it actually made sense given the improvements to the Geo Mod technology. Now, players could run around with a sledgehammer-like weapon and unleash chaos and destruction upon the environment. The amount of destruction you could inflict in Guerilla was mightily impressive; leveling buildings is something that simply will never get old. If Michael Bay created a video game series, it wouldn't be too far removed from this. Sadly, it seems that random chaotic madness doesn't always live up to expectations; the fourth game in the series (Armageddon) returned to a more linear playstyle but did not live up to sales targets - being dropped by THQ and seemingly ending the series (it has since been picked up by Nordic Games however).