10 Potentially Awesome Video Games That Were Stupidly Broken

By Bryan Yentz /

8. Superman 64

Amidst the ever-expanding deluge of problematic video games, none have stuck out quite like Superman 64. It's hard to believe, but it's already been fifteen years since developer Titus unleashed their abysmal take on the Man of Steel. With floating rings, noxious gas blurring your field of vision, the already terrible graphics and various gratuitous time limits placed upon every mission, it was as if Titus was purposefully trying to destroy everything the least bit super about the Man of Steel. Superman 64 has become a pinnacle to which bad games aspire. Nearly nothing about it works and even the simplest of inputs from the player (be it 'fly', 'attack' or God forbid, 'walk') are met with punishment. For no reason, even a single step may cause Superman to become lodged in the nearest wall, floor or obstacle. If one manages to overcome this, then the next problem they'll be forced to fight is that of the unforgivable time limit which is so short that even the slightest mistake will result in immediate failure and restart. There's nothing quite like Superman 64, nor should there be. It's poor game development 101 and has only stood the test of time as a comedic test of tolerance; a lesson of "what not to do" when trying to create a videogame.