10 Precise Video Game Mechanics That Made You Rage Quit
10. Malaria - Far Cry 2
Far Cry 2 was in many ways a major step up from the original, though fully enjoying the sequel required coping with the game's infamous malaria mechanic.
Within literally moments of Far Cry 2's opening, before you've even got a gun in your hand no less, you'll be stricken with your first bout of the parasitic infection, and every 30-or-so minutes for the rest of the game you'll need to fend off an attack.
A malaria fit is signalled by the screen tinting yellow, the player's vision blurring, and being unable to sprint or jump. The only way to set things right? Pop some pills, but in the event that you're out of medication, you'll pass out and wake up in a safe room.
It's a mechanic infuriating enough that a PC mod was created which patched the illness out of the game entirely, though console players sadly weren't so lucky.
All the same, even the game's lead designer, Pierre Rivest, later admitted that they made the malaria mechanic too aggressive, and it hasn't appeared in any Far Cry game since.
Though malaria has its defenders - the mechanic, not the real-life illness - it remains the epitome of game-y video game design intended purely to make everything more of a chore.