High Moon Studios, Capcom and Ubisoft (who published the name in Europe) had high hopes for Darkwatch as a franchise when developing the game. Grand plans were laid out for sequels, spin offs and even a movie adaptation of the story, which revolved around an outlaw gunfighter-turned vampire who joined the titular monster-killing group to help save the world. It's fairly standard stuff, bizarrely, but Jericho Cross - the main protagonist - and his game had a lot going for it. Some have compared the gameplay to that of Halo, but with more supernatural elements, and it's easy to draw comparisons with The Darkness, which explored reminiscent themes. Under the radar, but over the top, development hell has been the limbo in which aforementioned sequels, spin offs and films have stayed since the original game was released in 2005.