10 Reasons Call Of Duty Must Be Boots On The Ground After Infinite Warfare

10. Go Back To Basics

As the Call of Duty franchise and it's multi-player has trudged on over the years, the games have gotten increasingly more complex. Usually these complexities tended to be subtle and are part of the meta-game, examples being the mechanics around how C4's detonate, or how gun attachments work.

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However, the 3D movement system that was introduced in Advanced Warfare has made the multiplayer aspect of the game much more unpredictable to say the least. Some of this stems from the fact that AW had some of the worst map design in the franchise, with no sense of what gets referred to as 'map flow' to be seen. Black Ops 3 on the other hand, did have way better map designs and a sense of map flow, but was few and far between.

Yet, many times one-on-one gunfights can be frustrating when you have someone on the ropes and they suddenly disappear in a blur of boost-sliding - then you quickly die. While you could argue that we should just get used to the new movement system, it has to be said that this makes the game frustrating when you see the enemy team just floating around in the air.

Go back and play any of the 'boots on the ground' games; the flow and the feel of the game is radically different when you don't have to be constantly scanning the skies for enemies, or you don't have guys randomly boost-sliding away.

Going back to this would do wonders for the franchise in an era where other FPS games are trying out 3D movement as well.

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