10 Reasons VR Is Just A Passing Fad

10. It Happened To Motion Controls

There have been a lot of comparisons between the current VR movement and the huge motion control boom of the mid-2000s, where the Nintendo Wii popularised the technology before Microsoft and Sony released their own less-popular iterations.

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It's hard to argue with the Wii's success, sure, but motion control was very much a bubble that burst once the Wii's versatility had been exhausted, and Microsoft's botched attempt to reinvigorate it with the Kinect 2.0 pretty much sealed its fate.

Though VR is being heavily talked-up at present, could it not simply be something we become exhausted with over the next five years or so? We'll see the limitations, the novelty will wear off, and we'll crave the more traditionally gratifying experience of holding a controller and staring at a TV screen. History is not on VR's side in this regard.

In VR's Defense: Motion and VR are of course not necessarily comparable, and previous trends do not always dictate future ones, especially when it comes to something as potentially immersive as VR, whereas motion was more aggressively a gimmick geared towards the non-gamer crowd.

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