10 Reasons Why Quake Is The Hardest FPS Of All Time
10. Movement
The movement itself is a challenge to master, for one does not simply run in Quake. In such a fast-paced environment, running is simply too slow and so players 'strafe jump' instead.
If you have ever played or watched Quake, you would surely have noticed the incessant grunting that almost seamlessly blends in with the headbanging riff-heavy soundtrack. These are the sounds that the characters make while strafe jumping, which is a form of movement that allows the player to gain momentum like 'bhopping' in Counter-Strike. The main difference is that in Quake, you can only strafe jump in a straight line and must stop and restart the strafe at corners with a 'circle jump'.
There are, however, other forms of movement that have been introduced into the game over the years that let you keep the strafe alive, namely CPMA air control and crouch sliding. Both of these are present in Quake Champions and have been integrated into the kits of Anarki and Slash. Thanks to this, they are able to make sharp turns and are resultantly the fastest champions in the game.
I would be surprised if this is not somewhat confusing already and we have not even touched on dodging, rocket jumping, and plasma climbing.