10 Reasons Why We Love The First Two Bioshock Games

By David Allkins /

6. The Audio Diaries

The game designers admitted that these were designed as supplemental material rather than essential, as they could not be sure that the player would listen to them. But they contain great background material about Rapture. The discovery of Adam from a sea slug. Steinman€™s decent into insanity. Brigid Tenenbaum€™s growing guilt over her actions. How the civil war builds. Maybe you don€™t need to hear them to play the game. However, that they exist at all is a testament to the fact the makers wanted to produce something greater than a standard game.