10 Risky Changes That Would Make Assassin's Creed Great Again

By Adam Hogg /

6. Let Us Choose Assassin Or Templar

Ubisoft

Assassin’s Creed suffers heavily from replayability issues. Chances are you play it through once, and maybe a few years down the line if you've forgotten all the major story beats, you could start anew.

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With that in mind, what if - when starting up a new game - you had a few missions (maybe even Sequences) before you are forced to choose between the Templars or the Assassins? Two different paths through the game, each with their own story choices, creating a more diverse playing experience. It's more work on the development side, but these twin stories could intertwine and ultimately conclude with multitude of varying endings, Witcher 3-style.

It would give you reason to play the game at least twice, and offer up a lot more to do across the board. Y'know, instead of collecting yet more Animus fragments *shudder*.

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