10 Sequel-Proof Video Game Endings (That Got Sequels Anyway)

10. BioShock 2

There are many ways you can go about definitively ending a story. One of the most surefire ways is to utterly destroy the setting of the story. How much more perfect can you get, right? Can't have a story when the story has nowhere to happen. So when 2K Games demanded a sequel to BioShock, the devs decided that this would be the end, and went about it accordingly.

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BioShock 2 feels needless at every step of the journey. Despite the gameplay being, in many ways, far superior to its more famous sibling, nothing about it screams that this is a sequel that needed to happen. This is probably why BioShock 2 ends with the city of Rapture being abandoned for good.

Sure, it's still technically down there, but the falls of Andrew Ryan, Frank Fontaine, and then Sofia Lamb leave the city with little to no infrastructure. The destruction of Hephaestus means very little of Rapture still has electricity, and pretty much every city official has been murdered. So yeah, safe to say Rapture ain't bouncing back. In fact, this entry is at the bottom because, technically, it didn't.

Oh sure, there was another sequel, but BioShock Infinite is more along the lines of a soft reboot, until over halfway through the game and into the DLC when it explicitly references Rapture.

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