10 Simple Things That Ruined Major Video Games

10. The Counter-Intuitive Combat - Too Human

Even though Too Human was hyped as the next big thing, Silicon Knight's sci-fi action title was anything but. To be fair, the game has a lot going for it, since it offers a clever reimagining of Norse mythology, a fascinating storyline, a surprisingly balanced loot system, and a variety of abilities and playstyles.

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Unfortunately, Too Human was let down by its bewildering control scheme. Instead of using standard buttons for melee attacks, players have to flick the right analog stick to trigger combos. Although it's refreshing when gaming developers mix it up with the control scheme, this idea was counterintuitive and imprecise.

This decision had a knock-on effect, since the right stick is used in similar games to control the camera. Rather than repurposing the camera to another button, players can't use it at all. Instead, the camera is fixed or automated, making it difficult to track enemies, navigate the environment, or see what you're doing in the midst of battle.

Too Human had its fair share of problems, but the misplacement of a single button is directly responsible for torpedoing its reputation.

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