10 Terrible Video Games That Could Be Fixed With One Simple Change
10. Get Rid Of Player Tethering - Anthem
Despite its obvious promise, BioWare's much-hyped multiplayer action-RPG Anthem was a colossal disappointment for many reasons - matchmaking was rough, enemy variety was scarce, mission objectives were repetitive, and the campaign was ludicrously short.
Yet not a single one of these issues was inherently game-breaking - each could've been put up with were it not for one fundamental problem undermining the entire experience.
Though Anthem allows players to join a squad of four and fly around the game-world in awesome Iron Man-style armoured suits, the fatal flaw is the game's horrendous tethering system, which bombards players with an obnoxious proximity warning whenever they stray too far from their teammates.
Upon release, the tethering mechanic was widely criticised by fans and reviewers alike, who felt that placing such a strict constraint on players was antithetical to the game's apparent focus on exploration and, you know, flying around like a badass.
Though BioWare did release a patch to relax tethering restrictions slightly, it didn't do nearly enough to be actually worthwhile.
It's a damn shame, because if tethering were eliminated entirely or even just restricted to particular enclosed battles, it'd be so much fun to simply fly around and blow s**t up with some pals. As it stands, the game's most appealing feature is actively discouraged.