10 Things All Modern FPS Video Games Get Wrong

10. Levels With Only One Possible Path

One of the best things about the medium of video games is the ability to explore. The game might be screaming at you to complete the objective, but if there’s no timer or limitation, you’re free to wandering around for as long as you like, taking in the level design and looking for any hidden collectibles or easter eggs.

Advertisement

The original DOOM games gave you multiple paths to your objective; You could go straight through the obvious door, or you could crawl through the vent just to the side or track back and find the weakened wall that you can shoot through to access an enemy-avoiding shortcut.

These paths let you play the game your way and made you feel like you were really in control. Sadly, many modern FPS’s have taken this control away from the player by forcing them onto one linear path.

Gone are the multiple approaches to a task; now you’re expected to simply move your character from one area where you shoot a bunch of people directly to another area where you... shoot a bunch of people. If there’s nothing to really do in these empty, linear corridors between sections, then why bother making the player have to walk through them?

Advertisement