10 Things I Learned Working In The Gaming Industry
10. If Gaming Is Your Only Hobby, You're A Worse Developer
It's not to say developers can't love playing games, or play them often, or even to spend a great deal of time researching them. But if it's all they do, nine times out of ten, those individuals have a very blinkered sense of creativity.
And we've heard all the remarks - "go touch grass", or "how's that basement stank?" - there's still a bit of a preconception that we all wear faded Doom 3 T-shirts and stack body odour debuff radius like we're training for a spicy body contest. But most of us have fairly broad interests, and we're better off for it.
One of my ex-colleagues who worked in animation was a keen ice skater, and she surprised everyone by being the only one immediately able to animate a very odd-looking character which - you guessed it - slid across the ground as if on skis. Writers tend to watch a lot of movies, read a lot of comic books, and poetry. In my experience, character artists tend to body-build quite a bit (one told me he was fed up creating all these dudes with abs - now he uses his own body as reference).
Inspiration can come from many places, and if you spend all of your time inside the box, you might never know you were ever in one.