10 Things Nobody Wants To Admit About The Elder Scrolls Games
10. The Games Are Mired By Fetch Quests
This particular problem – though a constant source of criticism – is just as prevalent in Skyrim as it was in Morrowind, released nine years earlier.
It’s almost inexcusable, especially when the quests themselves are used as a means of padding out runtime, justifying the inevitable “over two-hundred hours of gameplay” claims plastered across the back of the box.
These sorts of quests are created just to give to player something to do in between actual content, and it’s about time the series moved away from the practise altogether. It’s completely transparent, actively cheapening the overall experience, ruining any sense of pacing and generally spoiling the game at times, too.
After all, fetching a sword from a neighbouring town, reacquiring a stolen family heirloom or delivering a letter have one thing in common – they’re busywork, designed to distract the player from actual gameplay.