10 Things Red Dead Redemption 2 Must Learn From GTA Online

10. Exorbitant Prices Just Wouldn't Make Sense

Whether or not you loathe the microtransaction-heavy nature of GTA: Online, there's no denying it's been a game changer. I mean, can you honestly recall a franchise as big as GTA actually offering what is essentially free DLC, without deviation?

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I say 'free' sparingly, because, to be honest, it's not really free, is it?

GTA Online found a way to sustain itself entirely through the title's Shark Cards. When a new update rolls around, the price of admission to enjoy its delights is almost always terrifying, and certainly unattainable if your main source of virtual income stems from doing the various heists and jobs Los Santos has to offer.

If you have the hours to spare then the high entry fees of online are completely negligible, but personally, I'd much prefer a straight-up 'pay to play' model for any potential DLC in Red Dead's future. Not only would that guarantee a single-player extension - one that's been MIA from GTA for some time now - but it would eliminate the paywall that's so badly alienated so much of Rockstar's player base.

Plus, it wouldn't make a whole lot of sense to price certain steeds, ranches, and weapons at astronomical rates in the 19th century. Level the playing field and it'll make for a far better experience.

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