Remember Red Dead Redemption's moral system? No? Well, I'm not surprised. Based on the concepts of morality and fame, it was possible to turn John Marston into a hero of the west or just another outlaw, based on certain actions. That's all well and good, but the problem was that RDR rarely took advantage of it in a meaningful way. Your alignment may trigger some additional NPC dialog or cause more people to hunt you down, but it rarely impacted your experience in a manner that made your decisions truly matter. If Rockstar keeps this system for RDR 2, then they will want to build upon it to make sure the player's choice presents a more substantial series of rewards and consequences.