10 Things Video Games Need To STOP Doing
10. Unskippable Cutscenes
Dear Developers,
Loving the game you've made, especially the excellently designed boss encounters that break up the regular flow of gameplay in just the right places.
I died a lot on one of them, I admit. It took quite a while to master the different patterns of attack and learn the subtle tells you programmed in. Honestly, I would have had it down a lot quicker, but you put a fifteen-minute cutscene in front of that battle. I can't tell you how many times I watched that cutscene, but I can quote it word for word. In fact, let me just add a video to this email that shows me spitefully spitting the words at the screen during the cutscene. My ex-wife used this video in our divorce case and now I'm not allowed to see my kids.
I understand that you want to get the story you worked hard on across to everyone playing the game, but that's no excuse for not dropping a checkpoint after the battle or perhaps making the cutscene skippable.
Here's an idea for any game developer out there: You know how the system settings stay in a game across playthroughs? Use that save space to sync which cutscenes have already been watched, then allow us to skip those we've already seen before.