10 Things We Desperately Want From Resident Evil 8
10. Back-Tracking And Shortcuts
This one may not exactly be to everyone's tastes, but hear me out.
The classic-era Resident Evil games had a larger emphasis on exploration and puzzle-solving. This often involved backtracking through previously explored areas and solving puzzles that either opened up new rooms, or provided shortcuts that allowed players to bypass difficult areas.
Despite their strange choices of decor and the absence of traditional locks on the doors, the Spencer Mansion and Raccoon City Police department were well-designed locales full of twisting corridors and hard to reach areas. Capcom has allowed this design ethos to slowly creep back in, but with an entire village to explore, this could be the time to bring back that old-school approach to level design.
The use of backtracking was so incremental to the design of earlier games that the developers would seek to catch players off-guard and set traps in previously explored areas. Can you remember the heart-stopping panic upon re-entering the Spencer Mansion after exploring the guardhouse, only to be suddenly attacked by a Hunter and then discover that the mansion was now crawling with them?
We sure can and we've still not recovered.