10 Times Horror Video Games Got Truly Twisted

10. Soma - Interrogating Brandon

Developed by Frictional Game (the team behind Amnesia), Soma is an underwater techno-horror that uses its genre to dive into heavy existential themes, all of which are contained within an oppressive, claustrophobic setting.

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After attending an experimental brain scan, protagonist Simon Jarrett inexplicably awakens a century later in an underwater research base populated by decaying machinery. He soon connects with base employee Catherine who helps guide him through this underwater labyrinth.

Throughout the player’s journey through this dilapidated facility, they’ll encounter a host of machines that refer to themselves as human. And while some of these body horror creations can make for some effectively grotesque imagery, it’s not until later in the game where the true horror of the situation emerges.

About halfway through the game, it’s revealed that these machines contain the copied consciousness of deceased humans. Likewise, the protagonist is simply a copy of Simon inhabiting a mechanical body.

From here Soma forces players to confront the sinister ethical implications of such a scenario. Notably, the game contains a sequence in which players must manipulate the digital copy of a former employee into divulging important information before the game forces players to decide whether or not to erase the data.

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