10 Times Players Broke MMORPGs
10. Temple Of Ahn’qira - World Of Warcraft
More than any other genre without doubt, MMORPGs demand time and patience. You won’t get good overnight and when it comes to the stereotype of gamers sitting at their desk for hours upon hours it brings to mind games like World of Warcraft.
That being said, even MMO players have their limits.
The Temple of Ahn’qiraj was a WoW dungeon released in 2006 as part of a major update. It was such a long and arduous raid that it was generally understood that it that would take 40 players more than a single sitting to complete.. What frustrated players the most was the sheer number of bosses along the way to the end, not to mention the number of random enemies.
A sneaky American guild discovered that it was possible to skip most of the dungeon by looking at the game’s files and doing some very careful deleting. It altered the boundaries on a set of stairs by the first boss which players could use to bypass a huge chunk of the raid and get to the final showdown with C’Thun immediately.
When Blizzard saw accounts that had completed the raid and only taken out the end boss they weren’t too happy, patching the loophole and banning players that had exploited it.