10 Times Rockstar Almost Made You Stop Playing GTA

By Scott Tailford /

1. Death Row (Vice City)

Rockstar

If there's one thing outside of "water missions" GTA has seldom tightened up enough to feel reliable and genuinely fun... it's actually third-person shooting missions.

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Never knowing whether to lean into manual aiming, lock-on, assisted or a mix of all three (check out the myriad options in GTA V as Rockstar's way of saying "Go on, you figure out what's best"), Death Row asked you to take on a staggering array of foes by yourself.

Scattered across a junkyard from top to bottom, left to right, the whole mission was on one checkpoint, and you were literally at the mercy of the game's broken lock-on.

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Someone firing from literally two feet away, right in front of you? Na, the game thinks you need to shoot at that person on top of a bin in the distance.

Just straight up bad.

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