10 Times The Games Industry Had No Idea WTF It Was Doing
10. Chasing The Wii With The Kinect And Move
It's easy to forget how huge of a deal the Nintendo Wii was. Far eclipsing both the Xbox 360 and the PS3 in terms of sales and appeal, it didn't take long for Microsoft and Sony to attempt to get in on the peripheral-driven success of Nintendo's family-friendly console.
Unfortunately, both companies realised the appeal of motion controls way too late in the game, long after pretty much every family on the planet had already picked up a Wii to bust out at Christmas.
But not only was nobody who owned a Wii interested in Sony's Move motion controllers or Microsoft's full body-scanning Kinect, but this need to catch up to the Wii shifted the focus of Xbox and PlayStation away from the core players they appealed to.
Alienating the majority of your existing audience to attract one that was already happy with the machines they owned was a mistake, but it might not have been so disastrous if the peripherals were actually, you know, any good.
The Move revolution was dropped by Sony faster than the Vita, and while Microsoft gave the Kinect another go with the release of the Xbox One, they quietly killed support for it once again, just a year later.