10 Times Video Games Admitted They Were Too Hard
10. Elden Ring: Shadow Of The Erdtree (2024)
Whether it's The Nameless King, The Orphan Of Kos, or Malenia, there's no shortage of demanding boss fights in FromSoftware's roster of Soulsborne games. However, the developers took their infamous level of difficulty to new heights with Shadow Of The Erdtree, the critically acclaimed expansion for Elden Ring.
Designed for high-level players, this DLC contained the most brutal bosses that the developers have ever created. None, however, compared to the unrelenting punishment of Promised Consort Radahn, the expansion's final boss.
With his extreme damage output, long combos, oversized hitboxes, and barrage of AoE attacks, he proved to be too much for many players. Social media was quickly flooded with frustrated fans complaining that this fight was borderline unfair, and the developers listened.
FromSoftware would release two patches in response to the outcry to make Radahn significantly easier. First, they gave players more help by boosting the damage for the summonable NPCs in patch 1.13. Then, in Patch 1.14, they drastically reduced the boss's damage, fixed the size of his hitboxes, and made him less aggressive at the start of the battle.
Consort Radahn is still a tremendously difficult fight, but now players have a better chance of beating this DLC.