10 Times Video Games Admitted They Were Too Hard
7. The Elder Scrolls IV: Oblivion (2006)
Bethesda is best known for their immersive and endlessly entertaining RPGs. However, none embody why these games are so adored better than The Eler Scrolls IV: Oblivion.
In addition to the lands of Cyrodiil being an expansive setting that encourages exploration in all directions, the quests that players uncover are some of the most imaginative and compelling that the studio has ever created. Being an ambitious open-world game from 2006, Oblivion was also more than a little rough around the edges.
While its uncanny facial animations and shoddy voice acting gave this RPG an endearing charm, its strict levelling system caused so much friction that it was drastically overhauled for Oblivion Remastered.
In the original, levelling up was tied directly to a class's main attributes. This meant that players would need to carefully choose which skills to increase or they'd soon find themselves overpowered by enemies.
The remaster combated this unintended difficulty by streamlining its levelling system, which took inspiration from Skyrim. Players would now gain experience regardless of which skills they used and could assign 12 stat points to any attribute each time they levelled up. This meant that players could now play how they wanted without being punished for it.