10 Times Video Games Changed Their Own Rules Just To Spite You

10. Zombies - Thief: The Dark Project

Thief is a game series that puts great emphasis on stealth and finding creative solutions for outwitting your enemies.

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So what does Thief: The Dark Project do? It gives you a wide range of incredible tools to avoid detection and then takes them all away from you by introducing enemies that are immune to them halfway through the story!

Although the first part of the game does an excellent job of utilizing it's stealth mechanics, the Tombs missions decide to break all of the rules you have learned about these abilities by introducing zombies.

Unlike regular human enemies, zombies don't fall for your stealth tricks, meaning that all the amazing powers you've gained and mastered are completely useless against them.

Yeah, isn't that great? Now all you're left with is either basic stealth or checking things at random and seeing what sticks. To make things even worse, the zombies tend to act quite erratically, so it's hard to predict when they might be able to spot you!

It's honestly one of the worst parts of the game, which shouldn't be surprising considering it's a stealth section that robs you of all of your means of acting stealthy.

Now this is what we call thievery!

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