10 Times Video Games FORCED You To Lose (And Punished You For It)
10. The Horn of Jurgen Windcaller - The Elder Scrolls V: Skyrim
Most missions in Skyrim are stupidly simple and almost impossible to fail. Unless the game bugs out or you make an absolutely dumb mistake, you’re basically guaranteed to fulfill whatever objective the game throws at you.
Well, except there is one mission in the main storyline of Skyrim that forces you to fail: the quest for the horn of Jurgen Windcaller.
After your character meets the Greybeards, the monks ask your character to retrieve the horn of their founder. Finding the artifact is as easy as traversing a linear dungeon and defeating a few draugar, but the problem is that when you arrive at its location, the horn turns out to have already been taken by someone else!
Now, this is normally when the game would recognize that you’ve reached an important point in the story and completed the objective. However, because the developers wanted you to feel like you’ve been outsmarted by Delphine, the horn’s thief, they made it so that, just this once, your objective gets marked as "failed".
Sure, it wasn’t your fault, and it’s part of the story, but who cares? Here’s your red “X” of shame anyway!
Thanks, Delphine! As if everyone didn’t hate you enough already!