10 Times Video Games Got Weapons Wrong
10. Constantly Cocking - Left 4 Dead 2
Potentially the greatest zombie game to ever exist, Left 4 Dead 2 still holds up perfectly well today. With its charismatic characters, enthralling levels, terrifying zombies and revolutionary AI Director system, L4D2 perfectly compliments the incredible roster of video game IPs that Valve possesses.
Building on its predecessor's somewhat limited arsenal of just six firearms, the most recent instalment of the franchise ups the total to sixteen, along with the introduction of eleven melee weapons.
When loading a magazine or clip into a gun, it is common to have to prime the weapon using either a cocking handle attached to a bolt, a slide, a pumped slide or a lever. This is to allow the operator of the weapon to load the first round into the chamber, ready to fire.
Once the weapon has been cocked/slid/levered once, it does not require this action again, until you are going to reload.
Left 4 Dead 2 seemed to miss this memo, as every time you switch weapon, your character will re-ready the firearm for firing, even if this action has already been taken.
If you did this in real life it would most likely lead to live ammo being ejected and wasted, or a jam in the barrel as you are trying to load multiple rounds at once.