10 Totally Broken Parts Of Video Games We Somehow Put Up With

By Scott Tailford /

2. Terrible Matchmaking - Halo: The Master Chief Collection

Microsoft

It took four years.

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Four.long.years for the Halo: Master Chief Collection to finally become reliably playable.

Such was the reality of a broken product being released in 2014, only for so many patches and tweaks to be applied that it crossed over into Halo 5's development, as priorities changed and the Collection was left behind.

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In those four years though, it's not like fans weren't going to play the games, because the original Halos are still some of the best sci-fi shooters in gaming history.

It just meant we were stuck searching for games for literal minutes at a time, suffering endless disconnects, incorrect statistics on active player numbers and everything in between. Actually getting into a game was pot luck, and half the people waiting would've likely given up.

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This really was unacceptable, and represented just one of the many mistakes that got this generation off to a terrible start.