10 Totally Broken Yu-Gi-Oh Cards They Had To Change For Being Too Powerful
10. Crush Card Virus
Once a game-winner, Crush Card Virus -- Seto Kaiba's infamous Trap -- has been altered to such a point it is no longer recognisable as the same card.
Its original text allowed the player, at the cost of one measly DARK Monster with less than 1000 ATK, to destroy all Monsters with 1500 ATK or more in the opponent's hand and field for up to 3 turns after its activation.
Unfortunately, the 2015 version of the card, released in Premium Gold 2, turned it into little more than a run-of-the-mill Trap that takes up more space in the deck than its worth. While the Virus still lets the turn player destroy their opponents' field and hand Monsters with 1500 ATK or more (no doubt useful in such a fast format), the opponent now gets a two-turn shield from any battle or effect damage for free.
Moreover, the three-turn discard has been swapped out, with opponents now able to choose three suitable Monsters to send to the Graveyard from their deck. In a metagame where Monsters are often more useful and accessible in the Graveyard than the deck, giving the opponent essentially three Foolish Burials is a Yu-Gi-Oh! equivalent of shooting oneself in the foot.