10 True Video Game Endings You Gave Up On
10. Drakengard - Fifth Ending
Yoko Taro - the creator behind the aforementioned Nier: Automata - has a long history of forcing players to jump through hoops. Each of his games require multiple playthroughs to unlock their secrets, a trend that started with Drakengard.
Unfortunately, multiple endings are about the only thing Automata and Drakengard have in common. Whereas the former is viewed as one of the best games of its generation, Drakengard's reputation is deservedly murkier.
To put it bluntly, there's a reason Taro farmed out Automata's combat to action-game specialists Platinum. As great as his early games are at building worlds and bending minds, they are every bit as bad when it comes to actually playing the damn things. And Drakengard is the worst of the lot - dull, monotone graphics, tedious hack 'n' slash combat and flat, uninteresting level design that makes replaying it as appetizing a prospect as a drywall sandwich.
Unfortunately, replay it you must. Not only that, but you'll also have to find all 65 of its weapons, complete it multiple times, and then finish an out-of-nowhere rhythm battle of such absurd difficulty you'll leave teeth marks on your controller.
(Stunts like this explain why games journalists used to greet Taro's games with a cry of "Yoko? Oh no!").