10 Unfair Dark Souls Enemies

10. Bonewheels - All Three Games 

Skeleton enemies that are attached to a wooden spiked wheel (hence the name), the Bonewheel Skeletons made their first appearance in the original Dark Souls and Remaster. Located mainly in the Catacombs and Painted World, they could prove especially difficult to deal with.

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Their main attack was to roll towards the player at high speed, stopping only when they hit a wall or were deflected by a shield.

Manageable one on one or in small numbers, the trouble really started when they were in groups and in open spaces where it was very easy to get hit. Once you were hit, you'd be stunlocked by a party of attacking wheels, leading to your death or losing a chunk of health.

They did reappear in Dark Souls 2, being summoned by the Skeleton Lords boss and hanging around in the basement of the Majula mansion. They were also found in the Catacombs of Carthus in Dark Souls 3, but either through redesign or player improvement, they never seemed to pose the same controller-snapping threat that the original version did.

That is to say they were just hugely irritating, instead of downright unfair.

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