10 Video Game Achievements That REALLY Needed More Thought
10. Grab Bag - Turok (2008)
The Achievement
Kill at least 1 creature, 1 enemy, 1 teammate, and yourself in the same round of a public match.
Why It Needed More Thought
Achievements were still in their conceptual infancy back in 2008, and developers often didn't think much about how achievements needed to reflect the design philosophy of the game itself.
Case in point, 2008's Turok reboot, which encouraged 'cheev hunters to literally kill their own teammates and then themselves during online matches in pursuit of a measly 10 Gamerscore.
Because the game's achievement list was revealed many months prior to release, players were able to express their outrage ahead of time, raking developer Propaganda Games over the coals for effectively incentivising griefing and anti-social play.
The backlash was significant enough that Propaganda ended up releasing a day-one patch to modify the 'cheev, removing the team-kill requirement entirely.
If nothing else, Turok makes a solid argument for achievements being published far in advance of a game's release if possible, giving players ample opportunity to call out any achievements created in bad faith or without sufficient thought.