10 Video Game Developers That Stupidly Ditched Popular Genres

By Scott Tailford /

6. Star Fox Adventures

Nintendo

The Change: Aerial combat to action adventure.

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At least this one has an interesting story behind its bizarre final form.

See, back in 1999, a game called "Dinosaur Planet" was pitched and commissioned by Nintendo for the N64.

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Developed by Rare, it was set to star a character named Sabre as she explored a galaxy of nefarious creatures, magical powers and spaceships.

The story goes that Shigeru Miyamoto took a look at the game during development - quite far along in fact - and decided it was becoming too visually similar to Star Fox.

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He proposed a radical change that - in honesty - could've really worked: Reskin the game using Star Fox assets, and let it be the next evolution of the beloved IP.

The only problem? There wasn't a single thing about Dinosaur Planet's mechanics that would line up with what fans wanted from a Star Fox game.

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Yes it was polished enough, and just seeing Fox partake in anything made it a certain level of cool, but Adventures felt every bit like a game wearing the mask of someone else altogether.