10 Video Game Genre Flips That Blew Our MIND
10. NieR: Automata
You can always count on game director Yoko Taro to scoff at genre conventions. His high-fantasy ARPG Drakengard 3 sucker-punched players by shifting from a conventional Dynasty Warriors/God of War-style hybrid to a rhythm-game-based final boss battle. Meanwhile, the original Nier briefly switched genres so often it sometimes felt like it was doing it just for giggles.
Now let’s look at his arguable masterpiece, Nier: Automata. Not only does it represent the pinnacle of his work so far, it’s also his most relentless and erratic in terms of genre shifting. Just consider this list: action RPG hack-and-slash, bullet hell, on-rails shooter, 2D side-scroller, top-down twin-stick shooter, and text adventure - this game jumps through all of those genres… within the first hour!
To its credit, the game does calm down afterwards, settling into a third-person action-exploration core with unique offshoots at specific moments. And as scattershot as that all sounds, it somehow all works thanks to the glue that holds it together: a compelling, fascinating, and emotionally gruelling storyline about a central duo of androids attempting to find their humanity in the middle of a bleak, pointless conflict.
Without that central core, it could have easily felt like developer-level trolling. But paired with PlatinumGames’ trademark action mechanics, Taro instead delivered one of the essential games of that console era.