10 Video Game Remasters That Pissed Off Fans
10. The Legend Of Zelda: Skyward Sword
The biggest selling point of Legend of Zelda: Skyward Sword was the Wii Motion Plus. The device's hypersensitivity allowed the player to have far more precision with Link's movements, especially while wielding his sword.
At least, that was the idea. Although SS was criticised for tedious backtracking, repetitive bosses, and Fi... just in general, the Motion Plus' imprecision received the most disapproval.
But when Skyward Sword was remastered for the Switch, many glaring issues were remedied. An autosave was included, the overly long cutscenes were skippable, and Fi's fruitless hints could now be disabled. (Whoever made that possible deserves at least five promotions.)
If you were hoping Nintendo figured out how to implement the motion controls with the Switch's JoyCons, I'm afraid it's not so. Even though the developers had a decade to perfect the technology, they're just as inconsistent as before.
Annoyingly, that's not the only element that Nintendo screwed up. To cut down on backtracking, the developers allowed the player to teleport to the hub, Skyloft, whenever they wanted.
However, you have to purchase an Amiibo that cost $24.99 to use this option!! The decision to put this mechanic behind a pay-wall wasn't just insulting, but greedy.
With the benefit of hindsight, it would've been easier if Nintendo had released a Twilight Princess remaster instead.