10 Video Game Sequels That DRASTICALLY Missed The Point

10. Xenoblade Chronicles 2

The first Xenoblade Chronicles begins with thunderous intensity, launching the player into a pivotal role in a battle against an encroaching mechanoid army.

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Xenoblade Chronicles 2 starts by having the player fight a crab on a boat.

We'll give this to the developers - at least they let us know to lower our expectations right off the bat.

Those introductory fights end up being perfectly symbolic of the differences between the two games. The first game trusted that its players would be intelligent enough to pick up on the story and combat system in quick order, while the second assumed its players were total idiots who needed everything spoon-fed as slowly as possible.

Abilities you start with in the original game aren't earned until about 15 hours into the sequel, which makes the opening hours a chore to wade through as you pop off the same abilities over and over again on low-level enemies, like a low-budget MMO.

It was patronising, boring, and immensely off-putting for fans. The developers got their act together in a big way for Xenoblade Chronicles 3, but the middle game in the franchise is exactly that - mid.

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