10 Video Game Sequels That Look NOTHING Like The Original

10. Banjo-Kazooie: Nuts & Bolts

For over a decade, Rare made some of the best games for Nintendo including Goldeneye 007, the Donkey Kong Country trilogy, and Banjo-Kazooie. So, when Microsoft purchased Rare in 2002, gamers were worried the proposed Banjo-Kazooie threequel would never come to pass. So when Banjo-Kazooie: Nuts & Bolts was announced to be released in 2008, fans were thrilled. Even though Rare's games for Microsoft's consoles were disappointing, gamers believed this one would turn everything around.

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At a glance, the sequel seems relatively similar to its predecessors. The titular duo start in a hub and travel to different worlds by collecting Jiggies. So, what's wrong with it?

Well, remember all those awesome moves Bottles taught you in the first two games? They're all gone. Instead, Nuts & Bolts centres around collecting vehicle parts and constructing automobiles to navigate around levels.

This idea could work if it was for one or two missions. Instead, this concept revolves around THE ENTIRE GAME! Now, it's not uncommon to throw in a new idea to spice up the gameplay. But building cars and planes feels so out of place in Banjo-Kazoiie, it boggles the mind why the developers it was what the franchise needed.

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