10 Video Game Sequels That Pointlessly Took Away Things Fans Loved

10. Skins, Moves - Marvel Ultimate Alliance 2

Kicking the list off with one that is such an odd and seemingly illogical decision considering the first MUA was a resounding success. "More of the same" would've likely made fans happy, but instead, Ultimate Alliance 2 made everything objectively worse.

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Firstly, in the original game, each character came with a set of four or five unlockable suits; in the sequel they only get a couple. It’s not a big deal in terms of how the game is played, but it can have a much bigger impact on a player’s experience. Second, we had less combat moves as character-specific grapples disappeared, as well as a much shallower pool of RPG features in terms of how you specced your hero out. Combined we had an immediate aesthetic downgrade that only extended to watered down gameplay mechanics, too.

A huge part of these superhero games is feeling like you actually are the heroes. In PS4’s Spider-Man for example, you get an endless array of suits. Just recently, two new Fantastic Four themed suits have added extra enjoyment to the game despite the suits coming with no additional content.

The first Marvel Ultimate Alliance really made you feel like you were a superhero, with all the possiblities that entailed. The sequel just reminded you that you were playing a (very limited) video game.

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