10 Video Games Consoles Couldn't Handle
10. APB Reloaded
Following the success of Crackdown 1 and 2, David Jones, the founder of Realtime Worlds started laying plans for an MMO set in a city filled to burst with crime. The ambitious but ultimately lacklustre APB failed to meet expectations.
APB was always designed for the PC first and foremost, as is usually the case with many massive online titles. It was met with a heavily mixed critical reception due to its unfinished feel. Efforts to bring a Grand Theft Auto-style release to the massively multiplayer scene quickly fell through as players abandoned the title in droves.
Realtime Worlds would shut down shortly after the game's release and the original servers along with them. However, APB was soon picked up by K2 Network for 1.5 million pounds. In a final bid to salvage this troubled MMO, APB was bumped to the Xbox One and PS4, only to find itself facing too many issues to count.
Once again, the console releases of All-Points-Bulletin felt unfinished with a limp match-making system alongside client and server performance issues. At this point, very few gamers cared for the game; mainstream reviewers didn't touch it and while there is something of a community still playing, it's unlikely to last much longer.