10 Video Games That Should’ve Quit While They Were Ahead

By Austin Wood /

3. God Of War

Kratos is remarkably easy to sympathise with for a vindictive maniac. His wife and child were stolen from him by the god he would eventually usurp, and ever since he's been fighting to exact vengeance on the cloud-riding, wine-drinking curmudgeons who condemned him. Strangely though, his various conquests have played out quite similarly: Lose your powers, visit the River Styx (remembering to stamp your 6-visit customer card for an eventual free coffee), move some blocks into arbitrary positions, and bust some heads. It's a design philosophy echoing the very nature of the IP itself - rehash, remake and remaster. At this point there's simply too much war running about. Half of the God of War collections are virtually indistinguishable from their original forms (re-upped price tag notwithstanding), everything after God of War 2 was iterative at best and carbon-copied at worst, and Kratos himself has long worn out his welcome - which tends to happen when you're the sort of person whose first instinct upon seeing anyone breathe is to beat them to death with their own lungs.