10 Video Games That Are Totally Different By The End
10. Fahrenheit
Quantic Dream's Fahrenheit starts off as a relatively modest story - for the standards of a supernatural murder mystery thriller, anyway.
The game's opening moments, where protagonist Lucas Kane is possessed by a malevolent force and compelled to murder a random man in a diner, firmly establish the tone, yet it's one that director David Cage veers hilariously far away from by game's end.
The Twin Peaks-inspired promise of that terrific opening sequence gives way to a completely insane second half in which Lucas manifests superhuman abilities which allow him to fend off cops and mystical entities alike with the physics-defying skill of Neo from The Matrix.
The wildly over-the-top bullet time-style action couldn't feel much more at odds with the comparatively restrained occult thriller vibe of the game's early hours, while a thoroughly unconvincing love story is additionally tacked on for "good" measure.
It's been well-reported since Fahrenheit's release that large portions of the game's third act were cut due to development issues, but even so, it's tough to imagine the game ever reconciling its two disparate halves in a fully satisfying way.