10 Video Games That Don't Let You Save
10. Hercules
Hercules for the PS1 is simultaneously a very fun game, and one with some frankly surreal decisions behind it.
The majority of the strangeness revolves around its saving and checkpoint mechanics. Firstly, the game hides away letters of Hercules' name in each level - and pretty cleverly hidden away too, so you're gonna need to be on top form to find all of them. Your reward for all of this? A code that lets you start the game again at that level should you die.
While this almost makes sense, there's a key flaw in it; namely, that most people who struggle with the level won't be able to get this code, and thus will have to play other levels again and again in order to try and actually get through this one level, which seems counterintuitive.
Crucially, though, the game does have a saving mechanic. Only... you have to collect vases, which will then offer you a one-time save.
Hilariously, if you've found the Hercules letters in a previous level, you probably would never realise the game also had a (weirdly hidden and inconvenient) save function, meaning you may not find it for a significant portion of the game.