10 Video Games That Fixed Themselves Too Late

By Jack Pooley /

9. The Division

Ubisoft

It would be unfair to call The Division a "broken" game on launch, but it was certainly a disappointment, with its huge open world feeling weirdly empty, and Ubisoft offering up little to keep players engaged once the relatively brief campaign was done with.

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The lackluster endgame just wasn't what players had been promised, and so within three months of its March 2016 release, the PC player count was down a whopping 93%.

But Ubisoft dug their heels in and refused to take a decisive "L," delivering a glut of DLC both paid and unpaid, culminating in the massive free 1.8 update, released in late 2017.

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This update delivered a new area of land, new PvE and PvP modes, smart revisions of the game's divisive Rogue mechanics, and literally dozens of quality-of-life changes.

Two years after it launched, The Division was a very different game, with a greater emphasis on player customisation, a satisfying loot loop, and a wholly more diverse array of content on offer.

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But it's also fair to say that almost two years is a long time to wait for a game to go from "OK" to great, and with murmurs by late 2017 that a Division sequel was on the way, many players simply opted to sit it out and wait for the follow-up to release.

To its credit, The Division 2 did clearly learn from many of the original's mistakes, though the first game took its sweet time getting to where it needed to be.

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