10 Video Games That Ignored The Industry (And Became TIMELESS)

10. It Takes Two

There's been a pretty consistent sentiment in recent years that local couch co-op is dead, and any game hinging itself around in-person multiplayer is probably doomed to fail.

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But director Josef Fares refused to accept this premise, and while It Takes Two could be played with a friend or partner online, it had no matchmaking options for playing with randoms. 

Furthermore, the preference was for folks to play it together in one physical space, and given that the narrative revolves around a married couple co-operating to save their daughter, it was also a game designed to be played by couples above all else.

None of this suggested that It Takes Two would be anything but another niche co-op game, much like Fares' previous efforts Brothers: A Tale of Two Sons and A Way Out.

Yet Fares proved everyone wrong - It Takes Two wasn't merely a critical success, but went on to sell more than 20 million copies and also won Game of the Year at The Game Awards.

Couch co-op is dead, you say? Not quite.

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